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Недельный апстрим #89
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Don't show unused codeword sets
* fix artifact debug assert * do the same for EffectBigIron * 1 tab less
setdrawfov added
remove wanted list from captain PDA
…te (#33153) * make admeme mouse eternally hungry and thirsty by increasing decay rate * no starving slowdown, fix unnecessary declarations * REVERTUS DELETUS
* Rework flaregun and add security shell gun * Make flare gun twice as likely to appear in emergency lockers * Security shell gun can now fire lethal shells like the flare gun used to be able to. * Rebalance the sec shell gun material cost to primarily be steel instead of plastic * Define the ShellShotgunLight tag in tags.yml * Leave the no lethal shells for normal flareguns to a different PR. * Move a comment to re-run checks. * Bye bye lethal shells from plastic guns. * Fix weird whitespace issue. * Make the sec shell gun inherit the normal flare gun. * Remove the rack verb and update the sec shell gun description * Remove the ability to fire lethals from flare guns, pending blowing up the gun --------- Co-authored-by: SlamBamActionman <[email protected]>
* Initial commit * Change burst fire variable to be a set value rather than a multiplier
fixed cog again
…unds (#32981) remove chair + changed maints db to rubber
* fix * oops, used savemap instead of savegrid
link air alarm in coms room
fix invalids
* Fix reserach disk crash * remove extra whitespace * removed args.handled where args are not handled
* One line fix * Removed redundant using * Allocation improvement
* pass Actor to cartridge messages * NonSerialized gaming --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
* cant disguise to thing in a container * copy cigarette visualiser * prevent aghost throwing an error * make disguises die in space * fuck it rewrite it to not use polymorph * fix action troll * oop * add vebr * add access to the components * 2/3 * fix * relay damage from disguise to user * fix integrity * * * m * kill integrity * fix a bug * review * remove them from component * relay flash effect to the disguise * fix icon being weird * change method since multiple systems cant handle same network event * * actually network Disguise real --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
* Sec Shell Gun Craftability Hotfix * Capital Fix
* Cleared contraband from Emotional support RPG Added BaseClearContraband to remove C3 contraband marker from emotional support RPG * Update toys.yml --------- Co-authored-by: Dvir <[email protected]>
* Medipens II Update * Sprite and visual update. * Sprite correction. Recipe fix. Remove "clean pen" recipe. * Dex PLUUUUUS * Plus once more. * TranexamicAcid buff * Update Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml Co-authored-by: Whatstone <[email protected]> * Apply suggestions from code review Oh boy Co-authored-by: Whatstone <[email protected]> * Pen goodening * Crafting recipe correction * Whoops. Duplicates added to the wrong file. * Whatstone requested changes. * add Hypospray for transfer amount --------- Co-authored-by: Whatstone <[email protected]> Co-authored-by: Whatstone <[email protected]>
* Update lockers.yml * Update Resources/Prototypes/_NF/Entities/Structures/Storage/Closets/Lockers/lockers.yml --------- Co-authored-by: Whatstone <[email protected]>
* Fix gold wristwatch, no matching station teleport * MailCommand: works with any entity, not containers * Add Frontier comments to MailtoCommand
…-14#2465) * Update event announcements * Change "we advise" to "affected personnel" * Tweaked solar flare event text * Spacing * Pluralize shuttles * Migrate files Migrated changed files from ``Resources\Locale\en-US\station-events\events`` to ``Resources\Locale\en-US\_NF\events`` to be with the other frontier specific events. * Frontier-specific event descriptions * Update Resources/Locale/en-US/_NF/events/gas-leak.ftl * Update Resources/Locale/en-US/station-events/events/ion-storm.ftl --------- Co-authored-by: Checkraze <[email protected]> Co-authored-by: Whatstone <[email protected]> Co-authored-by: Dvir <[email protected]> Co-authored-by: Whatstone <[email protected]>
* Moth digestion * Mark pyrotton material as MothFood * MothFood component, flavor "like cotton" * Update Content.Server/Body/Components/StomachComponent.cs --------- Co-authored-by: Dvir <[email protected]>
* Added rubber ammo to SecurityTechFab Moved nonlethal recipes from dynamic to static for SecurityTechFab inherited by NfsdTechFab * Return and comment shotgun recipes * Moved to NFSD * Update lathe.yml * NFSD Stuff * Update arsenal.yml --------- Co-authored-by: Whatstone <[email protected]> Co-authored-by: Dvir <[email protected]> Co-authored-by: Dvir <[email protected]>
* EMP descriptions * Comment cleanup * Fix Frontier comments, EMP label consistency
Co-authored-by: Dvir <[email protected]>
* Added Empess cryosleep Added cryosleep chamber to empress in place of morgue slab * Update empress.yml --------- Co-authored-by: Dvir <[email protected]> Co-authored-by: Dvir <[email protected]>
Adds fryer to piecrust in addition to a button to feather the thrusters
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Мяу